Author Archives: Cian O' Sullivan
Mobile app Waze to protect LA from “carmageddon”
Waze is a great idea for a mobile application – it’s effectively a social network that allows users to make constant, real-time road traffic updates. Waze is designed to take these live reports and combine them into a constant, live stream of traffic conditions. It has just announced a deal with KABC-TV in Los Angeles to provide traffic reports from areas where the TV station can’t get its reporters. Continue reading
Mobile gaming attracts time and money in the UK
An interesting results burst came from the UK today, where games market analysis firm Newzoo has taken a look at how much time and money UK residents put into the gaming. The overall gaming market in the UK looks very interesting – but we’re more interested in where mobile fits in. Continue reading
How the Buzz disaster trained Google to do better with Google+
Google+ is still new enough that many of the posts on it are about the network itself: “hey, I’m on Google+!”. That certainly mirrors the behavior of the early days of Google Buzz – almost every message sent through it was alone the lines of “hey, I’m on Google Buzz!”. But Buzz was a massive failure – and it seems that as a direct result, the launch of Google+ has been handled much better. Continue reading
3D mobile ads finally arrive from InMobi and Cooliris
Back in February, we reported on a deal between global mobile ad network InMobi and a company called Cooliris that uses 3D to make mobile user-interfaces look amazing. Today, we finally see the product of that deal, as they two companies launch what they claim is the first live 3D advertising campaign on iPad. Continue reading
PapayaMobile leads the Android gaming charge into China
One of the things that has emerged from analysis of the global application market is this: the most popular categories of apps tend to be the same regardless of market or region. And, in general, the most popular category of app around the world is Gaming applications. The underlying opportunity here is that if you’ve developed a popular game for (say) America, there’s no reason it can’t also sell in APAC. And so PapayaMobile is announcing a “Gateway to China” program for Android developers looking to expand to China. Continue reading
Synchronica takes over Nokia’s messaging business for operators
Synchronica is one of the most expansive companies in the world of white-label messaging services. After a certain point, I actually stopped reporting on Synchronica news – there was just too much of it. But today, the story has added piquancy to it, because Synchronica has bought out Nokia’s Northern American Operator Branded Messaging business. Continue reading
25% of smartphone owners use mobile banking
25 per cent of UK mobile internet users now utilise mobile banking services, according to online consumer research released today by mobile web and app specialists Antenna. With the number of mobile-internet enabled handsets continuing to grow worldwide, banks that address the demand for both mobile apps and mobile web usage will have the sharpest competitive edge in the battle to attract new customers. Continue reading
Why Adobe is losing the mobile development war
Just yesterday, we published an article on how two very different companies were both tackling the same problem in very different ways. The companies were Google and Vdopia, the problem is that Apple iOS doesn’t support Flash, and both of their solutions amounted to the same thing: stop using Flash. Today, yet another company has released a solution that side-steps Adobe. Continue reading
INSIDE Secure nails the NFC contract for ZTE’s Android devices
INSIDE Secure is a French company that works around secure transactions – it creates software, semiconductors and platforms that are all geared towards providing secure digital transactions. Today it has announced a big contract with huge Chinese manufacturer ZTE, integrating it’s NFC technology directly into ZTE’s Android-based smartphone platform. Continue reading
Google and Vdopia support Apple’s anti-Flash policy
Apple never really does things the easy way. And when Apple decided it didn’t want to play ball with Adobe over Flash, it simply refused to support the format. Today we see two different companies trying to tackle that problem in two very different ways. Digital giant Google has launched a translation program to step around the problem, and mobile video advertising agency Vdopia has created its very own file format. Continue reading
Mobile advertising and marketing top news: Poynt, MMA and radio/TV
Welcome to the GoMo News round-up of the best in mobile marketing and advertising stories! Today we’ve got moves from search company Poynt, the Mobile Marketing Association, Augme and more! Continue reading
Cars are the biggest winner in local mobile advertising
Mobile advertising company Verve Wireless has released its report into mobile local advertising for the first quarter of 2011. The performance of local ads has been good enough that Verve itself claims to be surprised by them – with automotive ads outperforming any other category. Continue reading
World’s “most insulting” mobile game makes good
Last week, I published an article ragging on a newly released mobile game called Top Girl from a developer called CrowdStar. My review was… not positive. And today CrowdStar has announced how well this game has performed. And it has done so well that CrowdStar the right, if it wants, to come over to where I live and shout “eat it, sucka!” through my mailbox. Continue reading
Best Buy offers imaginative mobile security from Irish firm Yougetitback
One of the services Best Buy offers is called Geek Squad – it’s a massive support structure for customers. It offers a lot of different extended services and products for people buying from Best Buy, and it has now added a new mobile protection product called Locked & Found from Cork-based company Yougetitback Continue reading

iPhone users are more up-to-date than Android