Internet of Everything, Voice Assist, AR & AllJoyn
by Katerina Merzlova, a copywriter with Intellectsoft
US based Qualcomm is best known to readers as the manufacturer of basedband chips and Snapdragon mobile processors. At the recent MWC 2013 in Barcelona, the company presented its vision of the capabilities of smartphones and tablets in 2013-2014 . The first and perhaps the most promising idea is a so-called ‘Internet of Everything’. In fact, it is a development of the Internet of Things concept which appeared in the late 1990s.
The concept describes the physical objects equipped with identifiers and combined into a single network, which allows them to interact and exchange information with each other.
In Qualcomm’s vision it means that all the gadgets in the house are connected to the one Wi-fi network and controlled from a single device – a smartphone or tablet.
For example, the fridge will remind the user to buy, let’s say, milk and the coffee machine will begin to make coffee at the button touch on the tablet screen.
Plus music from the smartphone will be played from any loudspeakers in the rooms. The system is based on an open platform AllJoyn, designed to build peer-to-peer networks.
The platform has got additional protocols, for example – SMS of Things, serving for notification sending via text/SMS.
“There are about 3,500 apps created using Vuforia in the Google Play and iTunes App Stores”
Then there’s AllJoyn Audio, which is used to broadcast audio to external loudspeakers and is an Open alternative to other such developments as AirPlay or Sonos.
Internet of Everything is not the first implementation of a ‘smart home’ system, of course. there are similar projects at other companies.
The advantages of a project of Qualcomm platform, however, are openness and ease of implementation.
You only need to provide home gadgets with low-cost processor and a radio module to make them to connect to the network.
Say “hello” to your smartphone
Now let’s take a look at voice assistants. In addition to Apple with its Siri, such services are offered by Samsung (S Voice), Google (Google Now), LG (Quick Voice), plus others.
Voice Assistant in most modern devices is positioned as a feature designed for those whose hands are busy, especially for drivers.
However, users still need to push the button to turn on the system.
Qualcomm has solved the problem of ‘busy hands’ with the help of technology that launches quickly a preset phone voice assistant. The program starts when the user says a passphrase.
It is necessary to note that the development is not unique as S Voice from Samsung is able to run with the lock screen on the codename voice command.
However, in the first place the screen will still need to include a button, and, secondly, Samsung openly admits that it can quickly run down battery power (so it is turned off by default).
This drain happens because the microphone is turned on waiting for a voice command.
Qualcomm claims that its own development will have virtually no effect on the battery of the phone or tablet, as it implemented at the processor level.
So, in fact, it will work only in devices with Snapdragon series 800 processors.
The last important trend is augmented reality (AR) for mobile phones and tablets.
Technologies which include a mixture of virtual objects and objects from the real world, have recently gained impetus.
The Qualcomm project is called Vuforia. This service is not a ready-made project, but the platform with which developers can create applications with augmented reality. My company Intellectsoft can help with this.
There are currently around about 3,500 apps created using Vuforia in the Google Play and iTunes App Store and their number is constantly growing.
Apps created with Vuforia can be divided into several categories. The first and the most popular category is formed by promotional products.
The second category of apps that can be used with augmented reality is games. The third category of applications is educational programs like, for example, an anatomical atlas – Anatomy 4D.
In all cases, in order to enter the virtual world in a real environment, a so-called token is needed.
This token is usually a photo or a picture (from a magazine or catalogue).
The application recognises the image, compares it to the database and loads the data needed to create a virtual model.
Kate Merzlova is a copywriter from Intellectsoft – a leading Android apps development company. She likes to about everything mobile and to write reviews of newly released tech improvements.