
Mobile social games player is around 27, plays several times a day, whenever he has a few minutes, is willing to spend money on games and very often he is a she!
“Only 11% of all participants are looking for a well-know brand or title. Over 60% play games that sound interesting because of their style or story. And this is where our creative in-house mobile browser game studio is prepared to accept the challenge. We have already more than ten new, exciting games in the pipeline and we see a huge opportunity for a market of billions of mobile phones.” says Antonio Vince Staybl, CEO of itsmy.
“Interactive mobile social browser games are a reliable revenue generator for us. In Q4/2009 we will expand our mobile social games reach by co-operating with strategic mobile partners worldwide.” adds Sabine Irrgang, COO itsmy.
